[Bug 26776] New: Dragon Age 2 demo crashes on exit

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 14 12:54:52 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26776

           Summary: Dragon Age 2 demo crashes on exit
           Product: Wine
           Version: 1.3.17
          Platform: x86
               URL: http://dragonage.bioware.com/da2/demo/
        OS/Version: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: austinenglish at gmail.com
                CC: hverbeet at gmail.com


Created an attachment (id=34112)
 --> (http://bugs.winehq.org/attachment.cgi?id=34112)
full output/backtrace

Regression introduced by:
d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6 is the first bad commit
commit d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr 7 18:46:00 2011 +0200

    wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.

    They're mostly the same, except for the GL version also destroying its
    contexts, and being a bit more careful about the order in which backbuffers
    are destroyed.

:040000 040000 5b921be68022e843544685c4631b1460758a7ee8
ddaeca46cc60a187b2bd8ddc93f787f403890383 M    dlls


Backtrace:
=>0 0x7e93cf75 surface_bind_and_dirtify+0x45(surface=0x1cfc58, gl_info=<is not
available>, srgb=0) [/home/austin/wine-git/dlls/wined3d/surface.c:766] in
wined3d (0x0189e6b4)
  1 0x7e944cd2 surface_load_location+0xdd1(surface=0x1cfc58, flag=0x200,
rect=(nil)) [/home/austin/wine-git/dlls/wined3d/surface.c:4653] in wined3d
(0x0189e7f4)
  2 0x7e94ef58 surface_unload+0x1c7(resource=0x1cfc5c)
[/home/austin/wine-git/dlls/wined3d/surface.c:463] in wined3d (0x0189e854)
  3 0x7e8b3999 device_unload_resource+0x58(resource=0x1cfc5c, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:2124] in wined3d (0x0189e884)
  4 0x7e8b17c5 IWineD3DDeviceImpl_EnumResources+0x74(iface=0x14c578,
callback=0x7e8b3940, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:6821] in wined3d (0x0189e8d4)
  5 0x7e8bef42 IWineD3DDeviceImpl_Uninit3D+0x91(iface=0x14c578,
D3DCB_DestroySwapChain=0x7e9ba720)
[/home/austin/wine-git/dlls/wined3d/device.c:2154] in wined3d (0x0189e924)
  6 0x7e9c1914 IDirect3DDevice9Impl_Release+0xc3(iface=0x139a78)
[/home/austin/wine-git/dlls/d3d9/device.c:274] in d3d9 (0x0189e974)
0x7e93cf75 surface_bind_and_dirtify+0x45
[/home/austin/wine-git/dlls/wined3d/surface.c:766] in wined3d: movl   
0xfffe1a50(%edi,%eax,4),%eax
766         active_sampler = device->rev_tex_unit_map[active_texture -
GL_TEXTURE0_ARB];

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