[Bug 26818] New: Team Fortress 2 crashes within 30 secs of map load with xorg 1.10.1 installed
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 18 01:24:56 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26818
Summary: Team Fortress 2 crashes within 30 secs of map load
with xorg 1.10.1 installed
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs at winehq.org
ReportedBy: jeff at deserettechnology.com
CC: wine-bugs at winehq.org
I recently upgraded my archlinux install from xorg 1.10.0.902-1 to 1.10.1-1.
Here are the pacman log entries:
[2011-04-16 04:11] upgraded xorg-server-common (1.10.0.902-1 -> 1.10.1-1)
[2011-04-16 04:11] upgraded xorg-server (1.10.0.902-1 -> 1.10.1-1)
[2011-04-16 04:11] upgraded xorg-server-devel (1.10.0.902-1 -> 1.10.1-1)
I am using an nvidia GTX285 with 270.41.03-1.
After running this upgrade, TF2 crashes almost immediately after loading a map.
Sometimes you can select a class, but the game crashes with an illegal
operation before you can leave spawn.
I did a make distclean and rebuilt from scratch, but it didn't change anything.
I tested a git version known to work earlier and got the same problem.
I got this backtrace from winedbg, I'm not totally sure that it's useful but it
looks OK to me.
Wine-dbg>bt
Backtrace:
=>0 0xf774f42e __kernel_vsyscall+0xe() in [vdso].so (0x0033d908)
1 0xf75c02bb __libc_read+0x4a() in libpthread.so.0 (0x0033d908)
2 0x7bc8c2c8 wait_reply+0x57() in ntdll (0x0033d908)
3 0x7bc8e743 NTDLL_wait_for_multiple_objects+0x332() in ntdll (0x0033db38)
4 0x7bc8e869 NtWaitForMultipleObjects+0x68() in ntdll (0x0033db78)
5 0x7b878957 WaitForMultipleObjectsEx+0x396() in kernel32 (0x0033dcd8)
6 0x7e379530 X11DRV_MsgWaitForMultipleObjectsEx+0xff() in winex11
(0x0033dd28)
7 0x7ed84e68 wait_message+0x47() in user32 (0x0033dd68)
8 0x7ed48d00 GetMessageW+0x11f() in user32 (0x0033ddc8)
9 0x7ed48e2f GetMessageA+0xae() in user32 (0x0033ddf8)
10 0x3f230c10 in vgui2 (+0x30c0f) (0x0033de4c)
When the game crashes, it always writes out the same invalid page access:
Unhandled page fault on write access to 0x00000158.
I have not yet tested any other games and I have not yet tried downgrading to
see if that will fix anything.
Apologies if this belongs in winex11.drv or some other area instead of d3d.
Anyone else getting this?
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