[Bug 26818] New: Team Fortress 2 crashes within 30 secs of map load with xorg 1.10.1 installed

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 18 01:24:56 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26818

           Summary: Team Fortress 2 crashes within 30 secs of map load
                    with xorg 1.10.1 installed
           Product: Wine
           Version: 1.3.18
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jeff at deserettechnology.com
                CC: wine-bugs at winehq.org


I recently upgraded my archlinux install from xorg 1.10.0.902-1 to 1.10.1-1.
Here are the pacman log entries:

[2011-04-16 04:11] upgraded xorg-server-common (1.10.0.902-1 -> 1.10.1-1)
[2011-04-16 04:11] upgraded xorg-server (1.10.0.902-1 -> 1.10.1-1)
[2011-04-16 04:11] upgraded xorg-server-devel (1.10.0.902-1 -> 1.10.1-1)

I am using an nvidia GTX285 with 270.41.03-1.

After running this upgrade, TF2 crashes almost immediately after loading a map.
Sometimes you can select a class, but the game crashes with an illegal
operation before you can leave spawn.

I did a make distclean and rebuilt from scratch, but it didn't change anything.

I tested a git version known to work earlier and got the same problem.

I got this backtrace from winedbg, I'm not totally sure that it's useful but it
looks OK to me.

Wine-dbg>bt
Backtrace:
=>0 0xf774f42e __kernel_vsyscall+0xe() in [vdso].so (0x0033d908)
  1 0xf75c02bb __libc_read+0x4a() in libpthread.so.0 (0x0033d908)
  2 0x7bc8c2c8 wait_reply+0x57() in ntdll (0x0033d908)
  3 0x7bc8e743 NTDLL_wait_for_multiple_objects+0x332() in ntdll (0x0033db38)
  4 0x7bc8e869 NtWaitForMultipleObjects+0x68() in ntdll (0x0033db78)
  5 0x7b878957 WaitForMultipleObjectsEx+0x396() in kernel32 (0x0033dcd8)
  6 0x7e379530 X11DRV_MsgWaitForMultipleObjectsEx+0xff() in winex11
(0x0033dd28)
  7 0x7ed84e68 wait_message+0x47() in user32 (0x0033dd68)
  8 0x7ed48d00 GetMessageW+0x11f() in user32 (0x0033ddc8)
  9 0x7ed48e2f GetMessageA+0xae() in user32 (0x0033ddf8)
  10 0x3f230c10 in vgui2 (+0x30c0f) (0x0033de4c)

When the game crashes, it always writes out the same invalid page access:
Unhandled page fault on write access to 0x00000158.

I have not yet tested any other games and I have not yet tried downgrading to
see if that will fix anything.

Apologies if this belongs in winex11.drv or some other area instead of d3d.

Anyone else getting this?

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