[Bug 23118] Portal lags for a second when creating first portal
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 19 19:59:40 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=23118
Jerome Leclanche <adys.wh at gmail.com> changed:
What |Removed |Added
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CC| |adys.wh at gmail.com
--- Comment #1 from Jerome Leclanche <adys.wh at gmail.com> 2011-04-19 19:59:40 CDT ---
This is caused by portal depth, yes. Setting it to 1 solves the issue; a portal
depth of 9 renders the game unplayable when looking straight into a portal
tunnel.
This spams every freeze:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be
used before being initialized
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