[Bug 23118] Portal lags for a second when creating first portal

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 19 19:59:40 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=23118

Jerome Leclanche <adys.wh at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |adys.wh at gmail.com

--- Comment #1 from Jerome Leclanche <adys.wh at gmail.com> 2011-04-19 19:59:40 CDT ---
This is caused by portal depth, yes. Setting it to 1 solves the issue; a portal
depth of 9 renders the game unplayable when looking straight into a portal
tunnel.

This spams every freeze:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be
used before being initialized

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