[Bug 26863] New: Portal 1/2 crashes when linked portal is in view with enabled GLSL [fglrx only].
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 20 10:34:38 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26863
Summary: Portal 1/2 crashes when linked portal is in view with
enabled GLSL [fglrx only].
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: NightNord at gmail.com
Well, that's an old bug, valid even for portal 1: when both portals are placed
and you are looking at one of them - game crashes. That's only about GLSL
enabled. With GLSL disabled, but with high shader settings portal 2 crashes
after few seconds of looking at portal. With lower (medium or low) settings it
works well.
No backtrace was ever produced by this bug - it just closes silently.
fglrx: 11.3, HD4500.
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