[Bug 26867] New: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 20 15:08:13 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26867

           Summary: Portal 2 crashes when player's model is observed via
                    portals with no GLSL on high settings
           Product: Wine
           Version: 1.3.18
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: NightNord at gmail.com


Created an attachment (id=34246)
 --> (http://bugs.winehq.org/attachment.cgi?id=34246)
+d3d,+d3d_caps debug log, last 1000 lines

Checked on only loadable without GLSL level - first one. If you are staying out
of portals, they are rendered ok, but as soon as you move so that character
model is visible though the portal, game crashes.

Backtrace is not leading into fglrx driver, so nvidia testing would be nice.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list