[Bug 26862] Portal 2 crashes at level/save loading with disabled GLSL

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 21 05:24:52 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26862

--- Comment #8 from Night Nord <NightNord at gmail.com> 2011-04-21 05:24:51 CDT ---
Created an attachment (id=34261)
 --> (http://bugs.winehq.org/attachment.cgi?id=34261)
Trimmed +all log of crash, last 10000 lines

0xc000005 is STATUS_ACCESS_VIOLATION, which is not so meaningful. Only thing I
could imagine - there is less constants in shader than it tries to assign.

I've cut log after exception handler completion.

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