[Bug 27534] Call of Duty 4 MW: Graphical glitches when shooting
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 6 17:48:34 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #36 from Wylda <wylda at volny.cz> 2011-08-06 17:48:33 CDT ---
>
> Can you modify my patch to call wglFinish unconditionally before mapping? Maybe
> there is also a problem with regular buffer maps. This is what I suspect is
> going on on fglrx, maybe the nvidia bug extends beyond INVALIDATE_BUFFER_BIT.
On top of 1.3.26 i applied:
@@ -1028,6 +1028,9 @@
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield mapflags = buffer_gl_map_flags(flags);
+ LEAVE_GL();
+ wglFinish();
+ ENTER_GL();
buffer->resource.allocatedMemory =
GL_EXTCALL(glMapBufferRange(buffer->buffer_type_hint,
and run:
* wine iw3sp.exe +set sys_smp_allowed 1
CoD still shows the problem in both StrictDrawOrdering cases (enabled or
disabled).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list