[Bug 27534] Call of Duty 4 MW: Graphical glitches when shooting

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 8 01:13:36 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27534

--- Comment #40 from Wylda <wylda at volny.cz> 2011-08-08 01:13:34 CDT ---
> 
> Created an attachment (id=35870)
 --> (http://bugs.winehq.org/attachment.cgi?id=35870)
> 
> Can you give the patch a try? Strict draw ordering has to be enabled...

This patch fixes the issue for me too :) Few questions about that, if i can for
historical and future use:

 * Not calling GLflush was introduced by the commit in comment #0 or it was a
hidden problem already before? Or the commit just speed some part up and made
this visible on SMP machines?

 * Do we (you;) know why comment #21 & comment #25 fixes the issue?

 * Should i remember that there are two issues (for future use;) or is it
already shrinked to one not calling issue?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list