[Bug 27534] Call of Duty 4 MW: Graphical glitches when shooting
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 8 01:13:36 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #40 from Wylda <wylda at volny.cz> 2011-08-08 01:13:34 CDT ---
>
> Created an attachment (id=35870)
--> (http://bugs.winehq.org/attachment.cgi?id=35870)
>
> Can you give the patch a try? Strict draw ordering has to be enabled...
This patch fixes the issue for me too :) Few questions about that, if i can for
historical and future use:
* Not calling GLflush was introduced by the commit in comment #0 or it was a
hidden problem already before? Or the commit just speed some part up and made
this visible on SMP machines?
* Do we (you;) know why comment #21 & comment #25 fixes the issue?
* Should i remember that there are two issues (for future use;) or is it
already shrinked to one not calling issue?
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