[Bug 27959] Starcraft 2 & CnC Generals Zero Hour: performance regression using NVidia proprietary drivers
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 13 15:45:56 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27959
--- Comment #10 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-13 15:45:55 CDT ---
I think very few native games use GL_ARB_map_buffer_range and use dynamic
buffers heavily. The extension is fairly new, and most (open source) Linux
games are based on the Quake 3 engine. A native app that uses this extension is
the Unigine Heaven benchmark. I don't know how much it uses dynamic buffers,
but from the amount of animated geometry it displays it might be a fair
amount(or they have very good vertex and geometry shaders for animation)
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