[Bug 27959] Starcraft 2 & CnC Generals Zero Hour: performance regression using NVidia proprietary drivers

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 13 15:45:56 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27959

--- Comment #10 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-13 15:45:55 CDT ---
I think very few native games use GL_ARB_map_buffer_range and use dynamic
buffers heavily. The extension is fairly new, and most (open source) Linux
games are based on the Quake 3 engine. A native app that uses this extension is
the Unigine Heaven benchmark. I don't know how much it uses dynamic buffers,
but from the amount of animated geometry it displays it might be a fair
amount(or they have very good vertex and geometry shaders for animation)

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list