[Bug 28084] New: Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 14 10:46:50 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28084
Summary: Jedi Knight: Dark Forces II segfaults when Display
Hardware Acceleration is enabled
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: cmtptr at gmail.com
Created an attachment (id=35957)
--> (http://bugs.winehq.org/attachment.cgi?id=35957)
Wine output including backtrace
Jedi Knight: Dark Forces II segfaults when I enable the Hardware Acceleration
option under the Display setup menu. Otherwise the game is entirely playable
(except that the software renderer can't display 16-bit textures).
Running wine 1.3.26
Arch Linux x86_64
NVIDIA GeForce 9600M GT with proprietary drivers 280.13
Attached is the output of Wine generated after I enabled hardware acceleration
and returned to the game to reproduce the crash, up to the point that I killed
it with "kill %1" (Wine appears to hang once this happens).
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