[Bug 28084] New: Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 14 10:46:50 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28084

           Summary: Jedi Knight: Dark Forces II segfaults when Display
                    Hardware Acceleration is enabled
           Product: Wine
           Version: 1.3.26
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: cmtptr at gmail.com


Created an attachment (id=35957)
 --> (http://bugs.winehq.org/attachment.cgi?id=35957)
Wine output including backtrace

Jedi Knight: Dark Forces II segfaults when I enable the Hardware Acceleration
option under the Display setup menu.  Otherwise the game is entirely playable
(except that the software renderer can't display 16-bit textures).

Running wine 1.3.26
Arch Linux x86_64
NVIDIA GeForce 9600M GT with proprietary drivers 280.13

Attached is the output of Wine generated after I enabled hardware acceleration
and returned to the game to reproduce the crash, up to the point that I killed
it with "kill %1" (Wine appears to hang once this happens).

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