[Bug 28078] 1914 Shells of Fury: text rendering issue

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 17 02:25:25 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28078

--- Comment #9 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-17 02:25:23 CDT ---
No need to bother about (2), I have my suspicion now. I guess that the game
draws transformed geometry(x/y/z/rhw position), where the rhw doesn't influence
the vertex's position, but affects texturing. Without converted vertex buffers
we ignore the rhw(reciprocal w) because opengl expects x/rhw, y/rhw, z/rhw,
1/rhw. This is could be considered a performance hack.

If my suspicion is correct the proper fix is a vertex pipeline replacement
shader.

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