[Bug 28078] 1914 Shells of Fury: text rendering issue

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 17 07:23:24 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28078

--- Comment #10 from Henri Verbeet <hverbeet at gmail.com> 2011-08-17 07:23:23 CDT ---
(In reply to comment #9)
> No need to bother about (2), I have my suspicion now. I guess that the game
> draws transformed geometry(x/y/z/rhw position), where the rhw doesn't influence
> the vertex's position, but affects texturing. Without converted vertex buffers
> we ignore the rhw(reciprocal w) because opengl expects x/rhw, y/rhw, z/rhw,
> 1/rhw. This is could be considered a performance hack.
> 
Using VBOs or not shouldn't make a difference. Without VBOs you're supposed to
go to the immediate mode path and do the same fixup there.

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