[Bug 28132] New: MDDClone starts without audio unless 'Sound' tab is activated in the launcher

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 19 04:21:18 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28132

           Summary: MDDClone starts without audio unless 'Sound' tab is
                    activated in the launcher
           Product: Wine
           Version: 1.3.26
          Platform: x86
               URL: http://mercenarysite.free.fr/mddclone.htm#mddclone
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


MDDClone (a.k.a Mercenary/Damocles/Dion Crisis clone) is a freeware PC remake
of a once classic computer game, written originally for 8-bit computers in the
mid-1980s, and was later ported to the Amigas,  too.

Description: when launching the PC remake of the game, you're greeted with a
launcher offering you several choices like game, screen, input, sound. You can
change various settings inside those tabs. The launcher also has the buttons:
<Ok>, <Cancel> and <Exit>. Pressing on <Ok> is starting the game whichever tab
is chosen.

The problem: the game starts without audio unless I choose the <Sound> tab in
the launcher window.

To reproduce the problem:
1) Download and extract the contents of the archive, containing the game.
2) Start the game by executing MDDClone 31 EN.exe (in case you downloaded the
English version). 
3) Press on the <Ok> button: the game should start (in a small window) but it
doesn't generate any sounds.
4) Start the game again and select the <Sound> tab in the launcher: you don't
need to change anything, just press on <Ok>: the game will start and audio is
playing correctly.

This behaviour is different to what I experienced when I tried to run the game
under Windows: audio is playing correctly whether the <Sound> tab in the
launcher was selected formerly or not.

A plain terminal output is neither too long nor too informative, so I'm pasting
it here (instead of attaching):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f84c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1489c8,0x13fa60): stub

There was one more fixme added to the log, when the game was started by
selecting the <Sound> tab in the launcher:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13f168,0x13ffe8): stub

The same behaviour with Wine-1.0.1, 1.2.3 etc.
Changing Alsa to 'emulation' mode doesn't help.

Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running

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