[Bug 24724] Bioshock: some fog renders green
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 22 03:29:38 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=24724
William J May <may.11b at runbox.com> changed:
What |Removed |Added
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CC| |may.11b at runbox.com
--- Comment #8 from William J May <may.11b at runbox.com> 2011-08-22 03:29:36 CDT ---
I also see this problem in Wine 1.3.25 with the full-patched version of the
game whether or not I disable GLSL. However, in my case it's not just fog --
waterfalls and random object show texture corruption. I know my card runs hot
during gameplay (48-50C) which can explain it over a period of time...but
that's not the case here. The annoying thing is it isn't consistent.
Sometimes it's fine other times it's not.
A couple of messages I get in console while playing in virtual desktop:
(As game is loading. ?'s are various values)
fixme: d3d_surface_load_texture Downloaded RGB surface 0x???????? to reload as
sRGB
(A _lot_ of this during gameplay)
err: d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ drawprim.c/46
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Kernel 2.6.39-ARCH
Catalyst(fglrx) 11.7 / Sapphire HD 2600XT
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