[Bug 28202] New: Warrior Kings-Battles hangs with the splash screen
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 27 05:29:29 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28202
Summary: Warrior Kings-Battles hangs with the splash screen
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/121046/120000/fileinfo/Warri
or-Kings:-Battles-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
CC: m.b.lankhorst at gmail.com
Regression SHA1: d54c53a4b64223cb5744571b9f56064543e385c0
Created an attachment (id=36119)
--> (http://bugs.winehq.org/attachment.cgi?id=36119)
+quartz,+tid log (winegstreamer enabled)
The game freezes after starting, showing only a black screen or the splash
screen (this varies between runs).
Terminal output doesn't reveal any suspicious messages.
The game can be started without the problem in Wine-1.0 (of course, the intro
video is not playing and the game loads directly to the main menu).
The reported problem can be reproduced since Wine-1.1.0 on my system and
regression testing resulted:
d54c53a4b64223cb5744571b9f56064543e385c0 is the first bad commit
commit d54c53a4b64223cb5744571b9f56064543e385c0
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date: Thu Jun 26 11:26:53 2008 -0700
quartz: Fix Render and RenderFile.
RenderFile should add a source filter and call Render on each output
pin, while Render() should try to connect, first directly to any
existing renderers, and then using intermediates. It uses recursion
since this is the only possible way to implement Render sanely.
:040000 040000 537178770df982e4f576f330b86652f336e3524f
ce5c932c7a7e5552f08aab3282f69887414eacb6 M dlls
Workaround (using a current Wine): native quartz + devenum dlls, disable
winegstreamer.dll
Author of the patch added to CC.
Fedora 15 x86
Gstreamer 0.10.34 +additional plugins installed
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