[Bug 27758] GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 31 05:42:30 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27758

Henri Verbeet <hverbeet at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |INVALID

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> 2011-08-31 05:42:28 CDT ---
(In reply to comment #4)
> is there any fix planned for this(if its wine related) or just have to buy
> nvidia?
For the general case, you might have better luck with the r300g an r600g
drivers. Performance is worse than with fglrx, but spec compliance tends to be
better. If you believe there's a bug in Wine, please open bugs for specific
problems, this one is way too broad.

Also, note that messages like "Vertex shader(s) linked, fragment shader(s)
linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL
infolog even when shader compilation succeeds. We try to filter some of it, but
the messages change slightly between versions, so it's no use.

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