[Bug 27145] Weapons Translucent Like Glass in FEAR 1 and 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 1 17:08:15 CST 2011


--- Comment #44 from Stefan Dösinger <stefan at codeweavers.com> 2011-12-01 17:08:15 CST ---
Created attachment 37734
  --> http://bugs.winehq.org/attachment.cgi?id=37734
A hacky depthbias test

The attached test demonstrates that in d3d9 clipping ignores the depth bias.

I don't see any obvious way to handle this. We could try to catch strange
offsets like the -0.5 FEAR uses. However, bug 27264 looks pretty similar, and
the D3DRS_DEPTHBIAS value there looks sane. I'll see if I find anything in the
GL spec and the r500/r600 hardware specs.

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