[Bug 29239] Age of Empires 1 & 2 rendering broken with OpenGL renderer (DDR=opengl)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 4 00:45:47 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29239

PommeGolden <lapommegolden at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|1.3.30                      |unspecified

--- Comment #2 from PommeGolden <lapommegolden at gmail.com> 2011-12-04 00:45:47 CST ---
(In reply to comment #1)
> If this is a regression please post the results of your regression testing.

I think the original regression commit reported in
http://bugs.winehq.org/show_bug.cgi?id=28348 is fundamentally wrong.. Before
1.3.28, DirectDrawRenderer was defaulted to gdi instead of opengl. The acid
trip problem definitely exists well before 1.3.27 when DDR=opengl

I'm trying to find out exactly since when the acid trip problem starts to
appear when DDR=opengl

My preliminary test shows the acid trip bug was not present in 1.1.5 although
the screen flicker problem was present.

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