[Bug 29239] Age of Empires 1 & 2 rendering broken with OpenGL renderer (DDR=opengl)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Dec 4 09:21:00 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29239
--- Comment #19 from PommeGolden <lapommegolden at gmail.com> 2011-12-04 09:21:00 CST ---
(In reply to comment #2)
> (In reply to comment #1)
> > If this is a regression please post the results of your regression testing.
>
> I think the original regression commit reported in
> http://bugs.winehq.org/show_bug.cgi?id=28348 is fundamentally wrong.. Before
> 1.3.28, DirectDrawRenderer was defaulted to gdi instead of opengl. The acid
> trip problem definitely exists well before 1.3.27 when DDR=opengl
>
> I'm trying to find out exactly since when the acid trip problem starts to
> appear when DDR=opengl
>
> My preliminary test shows the acid trip bug was not present in 1.1.5 although
> the screen flicker problem was present.
I read again about the original regression report.
http://source.winehq.org/git/wine.git/commit/94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
absolutely is not the first bad commit causing the opengl renderer to break
http://source.winehq.org/git/wine.git/commit/94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
is actually *exactly* when DDR is now defaulted to opengl instead of gdi
ddraw: Make the OpenGL renderer the default one.
author Henri Verbeet <hverbeet at codeweavers.com>
Tue, 30 Aug 2011 18:12:31 +0000 (20:12 +0200)
committer Alexandre Julliard <julliard at winehq.org>
Wed, 31 Aug 2011 10:08:02 +0000 (12:08 +0200)
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
tree 75defd48d249b352aca96bd256ab9781a393d526 tree | snapshot
parent dd462052c62c3bca78dc51f6bcaa91dec0dfa59f commit | diff
ddraw: Make the OpenGL renderer the default one.
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