[Bug 28723] Sound stutter in Rage when emulated windows version is set to "Windows 7" (XAudio2 -> mmdevapi sound output path)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 8 05:05:51 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=28723

Jörg Höhle <hoehle at users.sourceforge.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
   Target Milestone|1.4.0                       |---

--- Comment #74 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-12-08 05:05:51 CST ---
>"the device position never decreases from one reading to the next."
Exactly. When I was at school, mononotic by default implied not strictly.

After more testing with the rate plugins and failing underrun detection, I
think I'll add:
if(0 < delay_frames < alsa_period)  This->last_pos = written-mmdev_padding;
to accept the current value once but make sure GP bumps to maximum the next
time it's called -- instead of immediately bumping to max. The effect is close
to your observation about native in comment #65.


>pump-out 2*alsa_period audio data in advance
How? Rage only gives you 10ms and you cannot predict the future.  That's what
lead me to the idea of extending time in the other direction and introduce the
10ms lead-in, comment #58.  If ALSA period is say 50ms, then the lead-in must
be of similar size.  Alas, lead-ins increase underrun recovery time.
I've read that PulseAudio uses snd_pcm_rewind to overwrite (when mixing)
already written data with new samples.  You could try out that route however my
experience with seeking with snd_pcm_forward is bad, see bug #28517.

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