[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 17 10:34:48 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29168

Dan <rohleder18 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rohleder18 at gmail.com

--- Comment #34 from Dan <rohleder18 at gmail.com> 2011-12-17 10:34:48 CST ---
(In reply to comment #33)
> It seems like the game can't find the server:
> trace:winsock:WS_gethostbyname "skynet01.aus.bwa" ret (nil)
> 
> I can't resolve that name either. There are several results in google about
> that address name problem. Maybe something is wrong before that and it then
> tries a default server that does not exist anymore.
> 
> It's also weird that it sends and receives 1 byte messages. But I guess that's
> planned. Is there a demo available for this game that triggers the problem?

Check out my comment half-way down at
http://appdb.winehq.org/commentview.php?iAppId=13553&iVersionId=24528&iThreadId=73270
  This appears to be used for internal debugging at Bioware when connections go
wrong. Immediately following the skynet DNS query, it tries to send some data
to a private subnet. Based on the beta info, I verified I could receive the
JSON objects for the server lists, it just never displays it to the user. It
then proceeds to the skynet and private network comms attempts.

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