[Bug 29236] BadDrawable (invalid Pixmap or Window parameter) error running 3d apps

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 18 09:02:13 CST 2011


--- Comment #9 from Henri Verbeet <hverbeet at gmail.com> 2011-12-18 09:02:13 CST ---
(In reply to comment #7)
> One observation that may not be related is that the window titlebar disappears
> when the graphic window initialises in wine 1.3.35, whereas it doesn't  do this
> in wine-1.3.33.
Could be related to bug 29373.

(In reply to comment #8)
> Does a 'set texture' cause a call to X_ShmPutImage?
No, wined3d_device_set_texture() just updates the wined3d state. The
corresponding GL state changes don't happen until e.g. a draw call happens.

The resource id 0x460000f does correspond to the drawable for the GL context
that was destroyed earlier. The one direct call to XShmPutImage() in Wine is at
If that's the call that's failing, it should show up with +bitmap. If not, is
there any chance VirtualGL uses XShmPutImage() for e.g. copying data from one
GPU to the other?

> Are there any other debug
> channels that might contain useful information?
If you can make it happen with
all on that may help. Chances are that that will make it so slow that it will
be hard to reproduce though.

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