[Bug 12652] Rainbow six Vegas 2 Fails to launch

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 25 11:00:35 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=12652

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #18 from GyB <gyebro69 at gmail.com> 2011-12-25 11:00:35 CST ---
I think this is the same bug that affects Assassin's Creed, reported in bug
#22280: the SetThreadPriorityBoost function is not implemented in Wine.

>From a +relay,+seh,+tid log:

...
0009:Call
KERNEL32.CreateThread(00000000,00004000,11a1abf0,1255661c,00000004,0062d910)
ret=68b82af5
0009:Ret  KERNEL32.CreateThread() retval=000002ec ret=68b82af5
0009:Ret  msvcrt._beginthreadex() retval=000002ec ret=119f1ed6
0009:Call KERNEL32.SetThreadPriority(000002ec,00000001) ret=119cfb38
0009:Ret  KERNEL32.SetThreadPriority() retval=00000001 ret=119cfb38
0009:Call KERNEL32.SetThreadPriorityBoost(000002ec,00000000) ret=119cfb9d
0009:Ret  KERNEL32.SetThreadPriorityBoost() retval=00000000 ret=119cfb9d
0009:Call msvcrt._vsnprintf_s(0062d7f0,00000100,00000100,11f7d314 "\n\n%s(%u) :
ASSERT FAILURE: %s(%s)\n",0062d7e0) ret=119ffdca
0009:Ret  msvcrt._vsnprintf_s() retval=00000090 ret=119ffdca
0009:Call KERNEL32.InitializeCriticalSection(68bbc9f0) ret=68b63844
0009:Ret  KERNEL32.InitializeCriticalSection() retval=00000001 ret=68b63844
0009:Call ntdll.RtlAllocateHeap(00110000,00000000,00000093) ret=68b5f5b7
0009:Ret  ntdll.RtlAllocateHeap() retval=001ef3a8 ret=68b5f5b7
0009:Call KERNEL32.WriteFile(00000030,001ef3a8,00000093,0062d5cc,00000000)
ret=68b5b09a
0009:Ret  KERNEL32.WriteFile() retval=00000001 ret=68b5b09a
0009:Call ntdll.RtlFreeHeap(00110000,00000000,001ef3a8) ret=68b5f576
0009:Ret  ntdll.RtlFreeHeap() retval=00000001 ret=68b5f576
0009:Call KERNEL32.OutputDebugStringA(0062d7f0
"\n\nx:\\Perforce\\bishop\\CodePcPort\\UnrealEngine3\\Development\\External\\framework\\gear\\private\\src\\thread\\ms\\thread.cpp(324)
: ASSERT FAILURE: Ret()\n") ret=119c8551
0009:Ret  KERNEL32.OutputDebugStringA() retval=00000000 ret=119c8551
0009:Call KERNEL32.DebugBreak() ret=119c8557
0009:trace:seh:raise_exception code=80000003 flags=0 addr=0x7bc71d6c
ip=7bc71d6d tid=0009
...

This is very similar to the log snippet in bug #22280#comment#4.

With the patch in bug #22280 (attachment #27224) the game gets further and it
plays the intro videos, then it crashes after the videos (that could be another
problem).

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