[Bug 26571] WoW 4.x D3D: High quality water is broken

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 30 17:53:28 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26571

Rodd Snook <rodd.snook at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hverbeet at gmail.com,
                   |                            |rodd.snook at gmail.com

--- Comment #5 from Rodd Snook <rodd.snook at gmail.com> 2011-12-30 17:53:28 CST ---
Bug 24928 was reopened, since the game has tightened up its graphics support
tests, but I was able to enable these options by using the native nvapi.dll

What I'm seeing now from WINE with default debug flags is the following.

Spamming:
 - fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

When enabling Good/Ultra water or any sunshafts:
 - fixme:d3d_surface:surface_load_ds_location No up to date depth stencil
location.
 - err:d3d_surface:surface_modify_location Surface 0x3555b198 does not have any
up to date location.


Adding CC to Henri Verbeet due to this comment in his patch of 15-APR-2011

+    if (!(surface->flags & SFLAG_DS_LOCATIONS))
     {
+        /* This mostly happens when a depth / stencil is used without being
+         * cleared first. In principle we could upload from sysmem, or
+         * explicitly clear before first usage. For the moment there don't
+         * appear to be a lot of applications depending on this, so a FIXME
+         * should do. */

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