[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 4 20:02:17 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #37 from Nephyrin zey <Nephyrin at nephyrin.net> 2011-02-04 20:02:16 CST ---
Just to sum up the current state of WoW D3D in 1.3.13:
The game wont let you enable certain effects until you either bump up the
reported nvidia driver version or set your game to windows 7 mode. Once that is
done, you can select all ultra settings. Despite some reports, you don't need
DX11 for this, although said settings might look nicer if we had a DX11 mode
available.

However, these still don't work:
1) Sunshafts. Enabling them disables the sun's bloom effect, but doesn't
replace it with any sunshaft effects, giving you little more than a circular
texture for the sun.
2) Water above 'fair' quality. Both 'good' and 'ultra' quality give invisible
water.
3) Multisampling on nvidia drivers older than 270.18, but 270.18 works great
(finally!)

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