[Bug 26002] New: Magicka's particle effects get mixed up

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 5 12:09:26 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26002

           Summary: Magicka's particle effects get mixed up
           Product: Wine
           Version: 1.3.12
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: H3g3m0n at gmail.com


Created an attachment (id=33152)
 --> (http://bugs.winehq.org/attachment.cgi?id=33152)
Screenshot

The textures on the particles get mixed up.

For example casting thunder when there is a fire on the screen causes the smoke
to turn into the electric texture (screenshot attached).

Torches on the walls cause fire in the frostbeam. Dripping water effect can
look like person is on fire. leaves in the forest are random things.

Another person in the appdb entry reports no particles rendering for them

I am on a Nvidia 260GTX, using the proprietary drivers (260.19.06).

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