[Bug 11674] Dual-core not being correctly supported in World of Warcraft (WOW)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 14 17:02:18 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #52 from ae <aeforeve at mail.ru> 2011-02-14 17:02:14 CST ---
http://www.aewi.info/rgl/wine-1.3.13_rgl.patch.gz

patch (hack) optimizing operation World of Warcraft in Wine
The request test - the gain fps should be to 2 times on two-core and above to
system (in 2 times it is a theoretical maximum)
This patch sharpens wine on WoW - another 3д the program most likely simply
won't go with it wine

Operation essence - it is primary WoW shorthands logic and deduces a drawing in
one flow (as works under Windows I do not know)

patch - does the following - collects all calls opengl func from the main flow
in буффер and sends on execution to the second flow

Thereby the such triple frame buffer is reached
The first frame considers logician WoW - and all commands gather for an output
in the buffer
The second frame - an additional flow sends on a video card
And the third frame - that that shows videocart


Lack of operation WoW in linux in comparison with Windows - very much and very
ancient - why so - i do not know

Productivity in game it is possible to measure precisely a trace a method -
after a command /script SetTexiBenchmarkMode (1); the trace weeds by a taxi in
the end will produce statistics
Also it is possible for those testing

Comments are welcomed :)

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