[Bug 11628] Gekkeiju Online: Bad audio sync/latency

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 20 14:05:56 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11628

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #6 from GyB <gyebro69 at gmail.com> 2011-02-20 14:05:54 CST ---
The issue is still present in Wine-1.3.14: sound (music) is severely distorted
on the character selection screen and in the tavern (your starting location).
After leaving the tavern and getting outside the music is playing correctly. If
I re-enter the tavern the music is garbled again.
In-game music is Ogg Vorbis encoded, some of the music files are encoded @44,1
kHz, while others @48 kHz.

Fedora 14
Kernel 2.6.37
On-board nVidia Corporation MCP61 High Definition Audio (rev a2) [snd-hda-intel
kernel module]
No Pulseaudio here

The resampler patchset in bug #14717 fixed the audio issue for me (music is
playing correctly both inside and outside).

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