[Bug 11628] Gekkeiju Online: Bad audio sync/latency
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 20 14:05:56 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=11628
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69 at gmail.com
--- Comment #6 from GyB <gyebro69 at gmail.com> 2011-02-20 14:05:54 CST ---
The issue is still present in Wine-1.3.14: sound (music) is severely distorted
on the character selection screen and in the tavern (your starting location).
After leaving the tavern and getting outside the music is playing correctly. If
I re-enter the tavern the music is garbled again.
In-game music is Ogg Vorbis encoded, some of the music files are encoded @44,1
kHz, while others @48 kHz.
Fedora 14
Kernel 2.6.37
On-board nVidia Corporation MCP61 High Definition Audio (rev a2) [snd-hda-intel
kernel module]
No Pulseaudio here
The resampler patchset in bug #14717 fixed the audio issue for me (music is
playing correctly both inside and outside).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list