[Bug 11628] Gekkeiju Online: Bad audio sync/latency

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 22 02:38:39 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11628

Raymond <superquad.vortex2 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |superquad.vortex2 at gmail.com

--- Comment #7 from Raymond <superquad.vortex2 at gmail.com> 2011-02-22 02:38:38 CST ---
(In reply to comment #6)
> The issue is still present in Wine-1.3.14: sound (music) is severely distorted
> on the character selection screen and in the tavern (your starting location).
> After leaving the tavern and getting outside the music is playing correctly. If
> I re-enter the tavern the music is garbled again.
> In-game music is Ogg Vorbis encoded, some of the music files are encoded @44,1
> kHz, while others @48 kHz.
> 
> Fedora 14
> Kernel 2.6.37
> On-board nVidia Corporation MCP61 High Definition Audio (rev a2) [snd-hda-intel
> kernel module]
> No Pulseaudio here
>

if there is no pulseaudio , does it mean that your are using plug:dmix ?

since winealsa.drv disable the resampling in dsoutput.c , 

your default device only support defaults.pcm.dmix.rate  defined in
/usr/share/alsa/alsa.conf


     /* Alsa's rate resampling is only used if the application specifically
requests
      * a buffer at a certain frequency, else it is better to disable it due to
unwanted
     * side effects, which may include: Less granular pointer, changing buffer
sizes, etc
      */
#if SND_LIB_VERSION >= 0x010009
     snd_pcm_hw_params_set_rate_resample(pcm, hw_params, 0);
#endif

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