[Bug 26208] New: Medieval Conquest freezes at the "Loading" screen

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 22 19:25:11 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26208

           Summary: Medieval Conquest freezes at the "Loading" screen
           Product: Wine
           Version: 1.3.14
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: doctorwhoguy at gmail.com


Created an attachment (id=33414)
 --> (http://bugs.winehq.org/attachment.cgi?id=33414)
Console output generated from running wine in a console

Present from at least Wine 1.3.5 through 1.3.14, when Medieval Conquest is
launched, the opening video plays, although there is an apparent underrun
causing the audio portion of the video to play a few seconds before the
relevant portion of video. However, this dos not prevent the program from
continuing. Options, difficulty, and new/save game options can be chosen
without difficulty. Then the "Loading" screen appears with the 5 lizards and
the progress meter. The progress meter continues until it reaches the 4th
lizard and freezes indefinitely. In the wine console , when the game freezes,
appears the error message:

fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0xab, token
0xabababab
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!

Then, for infinity until I kill the program, repeats the two lines:

fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0x74, token
0x00680074
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!

Attached to this bug is my console output from the time I started the program
until I killed it, minus the literally hundreds of lines of that last repeated
error message which were generated in only a few seconds.

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