[Bug 11628] Gekkeiju Online: Bad audio sync/latency

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 24 01:57:16 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=11628

--- Comment #9 from Raymond <superquad.vortex2 at gmail.com> 2011-02-24 01:57:15 CST ---
(In reply to comment #8)
> The music files with garbled/distorted audio are the ones with 44,1 kHz sample
> rate. The few ones with 48 kHz sample rate in the game are playing correctly
> with an unpatched Wine.
> 
> My /etc/asound.conf:
> 
> pcm.card0 {
> type hw
> card 0
> }
> ctl.card0 {
> type hw
> card 0
> }
> 
> In winecfg's audio tab ALSA Driver 'Wave Out Devices' shows 'AD198x Analog'
> 'Mixer devices' shows 'HDA Nvidia'.
> 
> /usr/share/alsa/alsa.conf:
> ...
> defaults.pcm.dmix.rate 48000
> ...

    snd_pcm_hw_params_set_rate_resample(pcm, hw_params, 0);


This is equivalent to "--disable-resample" option of aplay 

aplay -v -Ddefault --disable-resample any_non_48000Hz.wav

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