[Bug 25655] Anarchy Online crashes on start-up

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 3 15:01:04 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25655

--- Comment #3 from Janne Hakonen <joyer83 at live.fi> 2011-01-03 15:01:03 CST ---
Created an attachment (id=32715)
 --> (http://bugs.winehq.org/attachment.cgi?id=32715)
backtrace + output of the crash

I ran git bisect between 1.3.6. and 1.3.7 and ended to this commit:

$ git bisect bad
d3fd7b247b35d7c8c453afa2fc07e121ea75214b is the first bad commit
commit d3fd7b247b35d7c8c453afa2fc07e121ea75214b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Nov 11 12:39:18 2010 +0100

    wined3d: Handle rendertargetlock_mode in surface_load_location().

:040000 040000 780aa9e2a2ad864aa99506bbc94945858f04c8fe
4f3ff593fb727990574ac015f6f7512ba8bd76f2 Mdlls

I have attached wine's console messages (with d3d and d3d_surface warnings
enabled) and backtrace from the crash.

Some workarounds:
Setting RenderTargetLockMode in registry under Direct3D to "disabled" allows
the game to start up ok, but it becomes somewhat unstable, crashing randomly
while playing.

I tried also to set the registry value with Wine 1.3.10, but the game crashes
at start-up (to different place).
However, if I remove RenderTargetLockMode and set OffscreenRenderingMode to
"backbuffer" the game starts-up succesfully, but the screen flickers a lot.

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