[Bug 25655] Anarchy Online crashes on start-up

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 6 00:18:37 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25655

--- Comment #9 from llie at nano.exofire.net 2011-01-06 00:18:37 CST ---
(In reply to comment #8)
> Seems to be fixed in Git, unless llie's problem is considered to be the same
> bug.
> 
> commit e5d1a0c72d41d630cd32b1b67c79149e76699dc5
> Author: Henri Verbeet <hverbeet at codeweavers.com>
> Date:   Tue Jan 4 17:42:00 2011 +0100
> 
>     wined3d: Use surface_modify_location() to manipulate location flags in
> IWineD3DSurfaceImpl_Unmap().

This latest commit does not fix my new problem.  Client.exe does not crash, but
it I'm still getting continuous:

fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic
buffer, stopping converting

on my console window.  Only the parts of the game client window that damage by
dragging other windows across it refresh.   

I did a git fetch and git rebase origin to the latest wine 1.3.10 and built on
Mac 10.6.5 and ran Anarchy Online in a fresh WINEPREFIX.  I can log in without
any problems, and client.exe does not crash, but the game is not playable in
1.3.10, whereas it is fine in 1.2.2.

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