[Bug 23135] Mass Effect 2 hangs/crashes after Shepard is reanimated

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 6 18:20:26 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=23135

--- Comment #36 from Daniel Harvison <sirbubbles01 at yahoo.com.au> 2011-01-06 18:20:25 CST ---
(In reply to comment #35)
> (In reply to comment #34)
> > I've done some playing around with wine versions and mass effect 2 lately, and
> > I can definitively say that Mass Effect 2 doesn't have this problem with wine
> > 1.2-rc1, and the game seems to behave itself with this version of wine. If you
> > try it with rc3 and any other more recent version of wine though, it causes
> > problems as described in this bug, and when loading save games and loading
> > levels.
> > 
> > I'd like to do some more involved bug testing, but don't think I have the
> > skills. Can anyone help me?
> 
> If you can consistently reproduce the problem, a regression test should help:
> http://wiki.winehq.org/RegressionTesting

Hello,

I can consistently and reliably play ME2 under wine-1.2-rc1, so I tried
comparing rc1 to rc3, since I found that rc3 tends to crash with the
err:ntdll:RtlpWaitForCriticalSection section crash. I wasn't able to fix
anything by reverting patches. I am wondering though, what changes were made
between wine1.2-rc1 and rc3 that might cause these crashes. I was looking at
dlls/ntdll/critsection.c and noticed some differences, but I don't really know
what that means. It was nothing I could revert through git though.

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