[Bug 25727] New: Dead Space resolution issues

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 8 08:05:24 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25727

           Summary: Dead Space resolution issues
           Product: Wine
           Version: 1.3.11
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: H3g3m0n at gmail.com


When first starting the game, the maximum resolution available for me is
1360x768 (there are also many multiple entries each resolutions with whole wide
range of different frequencies, about 6 entries for each resolution).

When I quit the game, the desktop resolution and gamma fail to revert to
normal.

If I manually set the desktop resolution using the nvidia-settings tool then go
back into the game I can now select my native 1920x1200 (It jumps strait from
the end of the lower resolutions 1360x768 to 1920x1200 with no other
resolutions in between). (I'm not sure if this is the result of
nvidia-settings, of it it just happens to work after restarting multiple times
and screwing with the settings).

The gamma still fails to return to normal levels, opening nvidia-settings
(without needing to change any settings) fixes it.

I'm running on a Nvidia GTX260. Ubuntu 10.10.

Other people are reporting similar problems with the resolution choices.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457

Another possible, untested work around if someone can't fix the resolution is
to manually edit:
~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic
Arts/Dead Space/settings.txt

And set:
Window.Width = 1920
Window.Height = 1200
Window.Hz = 150

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