[Bug 25633] Chip's Challenge crashes Wine after about 10 minutes of gameplay.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 9 01:30:37 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=25633
--- Comment #18 from Raymond <superquad.vortex2 at gmail.com> 2011-01-09 01:30:35 CST ---
Refer to the author of winepulse 's comment at
http://bugs.winehq.org/show_bug.cgi?id=10495#c144
"The audio api, designed probably in the early 90s for PCs "
"reason is the waveout functions. Through libalsa pulse, calls such as
waveOutReset() and waveOutResume() require a reconnection to pulseaudio each
call."
This application is 16 bits application in early 90s and your log have numerous
waveOutReset()
So the crash is related to wine call snd_pcm_prepare() and this call is
translated to "alsa-pulse" plugin 's pulse_prepare() which close the connection
to PA server
http://git.alsa-project.org/?p=alsa-plugins.git;a=blob;f=pulse/pcm_pulse.c;h=2df0a80f01243dad58765af3db553ed5f3e3b26e;hb=HEAD
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