[Bug 12829] Viper Racing crashes with an EXCEPTION_ACCESS_VIOLATION error.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 9 07:19:29 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=12829
--- Comment #17 from mr jingle <Salz85 at gmail.com> 2011-01-09 07:19:23 CST ---
I'm trying to use device.c as a reference, but I don't really understand how to
access IWineD3DSwapChainImpl from IWineD3DImpl_CreateDevice.
(I should state beforehand that I've never written anything more complex than a
flash game; hence sorry if my question may sound obtuse.)
(In reply to comment #16)
> This is a quite old bug, with a quite old patch that caused the regression. On
> first sight I'd say that enabling more than one back buffer enabled some
> advanced rendering mode in the game that is crashing for an entirely unrelated
> reason. You can confirm this theory by modifying IWineD3DImpl_CreateDevice in
> dlls/wined3d/directx.c to return WINED3DERR_INVALIDCALL if BackBufferCount in
> the presentation parameters is bigger than 1.
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