[Bug 25750] New: Baldur's Gate + winealsa + PulseAudio: Beginnings of menu sounds are clipped

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 10 14:35:14 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=25750

           Summary: Baldur's Gate + winealsa + PulseAudio: Beginnings of
                    menu sounds are clipped
           Product: Wine
           Version: 1.3.10
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: benshadwick at gmail.com
                CC: m.b.lankhorst at gmail.com


I've been using Wine 1.2.x and 1.3.x (as recent as 1.3.10) under Ubuntu x64
versions 10.04 and 10.10 on a Dell XPS M1730 with integrated Sigmatel/IDT audio
chipset. I'm using the out-of-the-box sound setup, which means PulseAudio is in
charge. Sound in Linux apps other than Wine works fine. 

When running Baldur's Gate (5-CD version w/TotSC and either 5512 or 5521
patches installed) under Wine using Wine's ALSA driver, all sounds in menus
(clicking buttons, moving inventory items around, etc.) have their first
half-second or so of sound cut off most of the time. This can be easily
reproduced by clicking any of the buttons on the game's main menu, which are
often completely inaudible due to this issue.

If I run a WinePulse-patched build of Wine and use its WinePulse driver on the
other hand, the sounds come through perfectly fine.

I am submitting this bug report because Maarten Lankhorst specifically asked in
bug #10495 that people file bug reports for issues with the winealsa driver
that are fixed by using winepulse.

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