[Bug 18799] Crysis: Silent crash after first intro scene
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jan 13 19:33:46 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=18799
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |NEW
CC| |austinenglish at gmail.com
--- Comment #33 from Austin English <austinenglish at gmail.com> 2011-01-13 19:33:45 CST ---
I see something similar in wine-1.3.11-180-g856da7e with the demo:
http://www.gamershell.com/download_21700.shtml
Installs fine, runs mostly fine (you'll want winetricks d3dx9 to get around bug
25769).
After that, run it, start a single player game. You'll get a loading screen,
then press any key. Next up are two intro videos. For me, it crashes during one
of these videos, usually the second (with airplanes).
Terminal shows:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x26dc3700) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd8bd6f0) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x1dbf0850) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xdd8b960) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd8bd4c8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x1dbf11a8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd75fb80) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd766520) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x259deba8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd8a7620) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd766b68) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xd760428) : pBox=(nil) stub
fixme:faultrep:ReportFault 0x32e560 0x0 stub
(In reply to comment #30)
> Can you try attachment 27301 [details] from bug 21962? If Crysis draws from a mapped
> buffer this attachment will cause Wine to print an error message and instantly
> exit.
This patch didn't make a difference for me in the demo.
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