[Bug 23906] Starcraft 2 : graphic problem with mission Safe Haven (save colony)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 26 23:55:25 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=23906

--- Comment #23 from Erich Hoover <ehoover at mines.edu> 2011-01-26 23:55:20 CST ---
Created an attachment (id=33002)
 --> (http://bugs.winehq.org/attachment.cgi?id=33002)
Minimalist hack around fog problem

I took a look at commit 4936e71828669ef084f9cf243f924a11a2cdce50 and stepped
through the changes to find the one piece that causes the fog problem in SC2. 
A hack to revert the relevant piece is attached here.  I'm not really familiar
with GLSL, but if I had to guess (from my knowledge of floating point numbers)
I'd say that it's probably a signedness problem.  The old code always assumed
that any division by zero should result in an infinity-equivalent; however,
with IEEE floating point numbers a division by minus zero returns a minus
infinity.  So, if in the new code we end up dividing by a minus zero then we
would get the "wrong" infinity.

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