[Bug 22493] Baldur's Gate 2: poor rendering with ddr=opengl

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 3 06:37:22 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22493

Alex Bradbury <asb at asbradbury.org> changed:

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                 CC|                            |asb at asbradbury.org

--- Comment #4 from Alex Bradbury <asb at asbradbury.org> 2011-07-03 06:37:21 CDT ---
Very similar artifacting is seen for Planescape Torment with ddr=opengl, which
is also an Infinity Engine game. See discussion in bug #5535. If it is indeed
the same problem, Stefan has a theory about the cause (see comment 74):

> Yes. I think the problem is that wined3d can't read the color keyed surface 
> contents back. The game backs up the old content of the backbuffer before it
> draws a sprite, and when it moves the sprite it draws the old contents back
> rather than redrawing everything.

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