[Bug 24614] Medieval Total War II crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 06:25:07 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24614

--- Comment #9 from Dan Kegel <dank at kegel.com> 2011-07-04 06:25:01 CDT ---
Created an attachment (id=35425)
 --> (http://bugs.winehq.org/attachment.cgi?id=35425)
Patch that adds an assembly mode in the preprocessor, and turns it on when
needed.

I can't reproduce the problem with the demo (though I can with yu-gi-oh
online).

Does this patch help?  It adds an assembly parsing mode.  It's the kind of
kludge that might actually get used in practice, with enough duct tape.

This has Matteo's tests from the last try, except for the one designed
to show that native has errors when preprocessing assembly with comments,
since this approach doesn't have those errors.

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