[Bug 27194] The Witcher 2: White/coloured screen with UseGLSL=enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 09:21:41 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27194

--- Comment #9 from Henri Verbeet <hverbeet at gmail.com> 2011-07-04 09:21:40 CDT ---
(In reply to comment #8)
> trace:d3d_shader:wined3d_shader_create_vs device 0x10eb0ec8, byte_code 0x90b9000, output_signature (nil), parent 0x10ce3288, parent_ops 0x7e40ad0c, shader 0x10ce3290.
> ...
> trace:d3d_shader:shader_trace_init ps_3_0

The game seems to be creating a pixel shader through
IDirect3DDevice9::CreateVertexShader(). Surprisingly, this almost works, but
the shader then runs into the vertex shader sampler limit of 4. To confirm,
could you create a new log, with WINEDEBUG="+d3d9,+d3dx,+d3d,+d3d_shader"?

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