[Bug 27194] The Witcher 2: White/coloured screen with UseGLSL=enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 09:38:09 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27194

--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> 2011-07-04 09:38:08 CDT ---
(In reply to comment #10)
> trace:d3d9:IDirect3DDevice9Impl_CreateVertexShader Created vertex shader 0x10cb8c58.
> ...
> trace:d3d9:IDirect3DDevice9Impl_SetPixelShader iface 0x10eab940, shader 0x10cb8c58.

Looks like it really does create the pixel shader as vertex shader. It may take
a while to fix this. As a quick hack you could perhaps try raising the sampler
limit ("shader->limits.sampler = 4;") in vertexshader_set_limits().

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