[Bug 27194] The Witcher 2: White/coloured screen with UseGLSL=enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 17:41:25 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27194

--- Comment #16 from Silver <number048 at gmail.com> 2011-07-04 17:41:24 CDT ---
(In reply to comment #15)
> (In reply to comment #14)
> > Finally I did a test with the open source radeon driver and noticed something
> > peculiar. The same shader (object #8) fails to compile even with the hack. The
> > error message it generates are the following
> > 
> > 
> > error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
> > 
> > 
> > The generated shader is compiled as a fragment shader and as such according to
> > the specification can't use any of the Lod functions.
> Yes, but ARB_shader_texture_lod lifts that restriction. Which driver is that
> exactly? Current versions of r300g and r600g should support this.

r600g. Maybe my version is outdated. I haven't been able to compile a 32 bit
version of mesa since r300 started to depend on the LLVM. Things would have
been much easier if wine had been using the 64 bit version of the driver.

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