[Bug 27746] New: fbo vs backbuffer regression in wine 1.3.24

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 9 12:54:16 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27746

           Summary: fbo vs backbuffer regression in wine 1.3.24
           Product: Wine
           Version: 1.3.24
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: galtgendo at o2.pl
                CC: stefan at codeweavers.com


This is a follow up of bug 25717.

As noted there, commit cd96c59d9168fbda25536d328edb24c0bc0e5139 (wined3d: Track
framebuffer changes.) caused a regression, in that certain elements aren't
drawn if fbo is used, while they're still displayed correctly with backbuffer.

The game in question spits following warnings repeatedly, regardless of commit,
that caused the regression:
err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindBufferARB @ state.c / 4319
err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindBufferARB @ state.c / 4319
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glEnd and previous calls @ drawprim.c / 309

If it matters:
linux-2.6.39, r200, libdrm-2.4.25, mesa-7.10.3, xf86-video-ati-6.14.2

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