[Bug 27758] New: GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 10 16:17:38 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27758

           Summary: GLSL for FGLRX (amd/ati binary driver) very often
                    fails across various games with various effects
           Product: Wine
           Version: 1.3.24
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mjevans1983 at gmail.com


I believe this may be an issue with both the driver /and/ with Wine after
considering various conversations, message board hits for glsl compiler issues
and the binary nvidia driver working for me in the past, prior to my upgrade.

This error from Portal 2 looks like a more isolated case of the swath of errors
I got trying to play Civilization 5's demo.  It may be related to
whitespace/comments that the AMD/ATI GLSL compiler isn't tolerating; but I'd
like to collect more data that may be useful for the developers to isolate the
problem in greater detail.


fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log     Vertex shader(s) linked, fragment
shader(s) linked.
Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has
FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Game.dll loaded for "Half-Life 2"

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