[Bug 27600] Screen fills with visual artifacts in World of Tanks.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 17 03:24:47 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27600

--- Comment #8 from Vincas Miliūnas <vincas.miliunas at gmail.com> 2011-07-17 03:24:47 CDT ---
The graphical artifacts were fixed by
http://source.winehq.org/git/wine.git/commit/cf421e1b3f29c0df242f43bc235dab1f7410dd6b

However, the noted in the original post performance degradation is still
present and it's the same fixme message that comes with the poor performance:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting

Disabling GL_ARB_map_buffer_range or it's usage fixes the problem.

It also looks like it's present only in some of the maps, because the 1-2fps
slowdown occurred only in the second map I played.

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