[Bug 27819] New: Die by the Sword: strange audio distortions

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 17 06:05:06 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27819

           Summary: Die by the Sword: strange audio distortions
           Product: Wine
           Version: 1.3.24
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.

The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.

None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf

The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.

Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub

Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)

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