[Bug 27600] Performance degradation in World of Tanks

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 20 00:19:27 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27600

--- Comment #9 from K1773R <K1773R at darkgamex.ch> 2011-07-20 00:19:24 CDT ---
(In reply to comment #8)
> The graphical artifacts were fixed by
> http://source.winehq.org/git/wine.git/commit/cf421e1b3f29c0df242f43bc235dab1f7410dd6b
> 
> However, the noted in the original post performance degradation is still
> present and it's the same fixme message that comes with the poor performance:
> fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
> dynamic buffer, stopping converting
> 
> Disabling GL_ARB_map_buffer_range or it's usage fixes the problem.
> 
> It also looks like it's present only in some of the maps, because the 1-2fps
> slowdown occurred only in the second map I played.

disabling GL_ARB_map_buffer_range dosnt fix it for me (still getting huge fps
slowdown), there is a patch for that :)
http://dl.dropbox.com/u/6901628/remove-GL_ARB_map_buffer_range.patch

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